Saturday, December 11, 2010

Clearly I do not know enough about decals

Yeah there's gotta be a check box or something that has seriously gone over my head.

7 comments:

  1. Seems using the emissive channel instead gets the white I want. However it means that the decal literally cannot be realistically placed in a shadow. Which is dumb. There's gotta be a better way.

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  2. Incredibly basic. The screenshot you see is actually nothing but a texture sample with its alpha connected to opacity and rgb connected to diffuse, with the blend_translucent model. Since then I've switched the rgb output to emissive and the lighting model to unlit, which gives me the correct colors but incorrect lighting.

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  3. Change "Blend_Translucent" to "Blend_Masked"

    Also, plug the alpha into opacity mask instead of opacity.

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  4. I tried that but it looked really nasty. Might give it another shot with different texture import settings though.

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  5. Hmm...Is your targa saved at 16 or 32 bit? If this texture is using alpha/transparency it should be saved as a 32-bit targa.

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  6. 32-bit through and through. Wouldn't work at all otherwise.

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