Saturday, October 2, 2010

Textures! :D




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So I threw some basic textures one everything. The wall is the only thing that has a bump on it so far and the bottles are the only thing with spec (though it's not working quite right yet). I know there's a bunch more work to be done on the diffuse, many of the textures in the scene right now are stand-ins for the final products.

Next class it'd be great if you could help me out with creating borders for my tileables because I was having trouble setting thos up so currently there's only moss on the wall but I can't really put it into the corners and such until I figure that out. Same goes for putting hay and other small details like that onto the floor.

Also, while I haven't messed with the lighting too much yet I have added an omni on the ground where the moonlight comes through so the blue light now spills out somewhat and helps to illuminate all that stuff that was in deep shadow before.

1 comment:

  1. I'm happy to see how far you have come on this project so far Alex. As you said, there is still a lot to do and we will push this tomorrow. Right off the bat, I would love to see some warmth coming from those torches, a volume fog on the moonlight and we need to give those textures some depth with bumps.

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