Tuesday, September 28, 2010
Map Channels Tutorial
Hey guys
Here is the promised tutorial on Map Channels! I had to cut it into 2 parts because of size. At the end of the tutorial my materials were blowing out my texture, but at the beginning of the first one it's fixed. I changed my renderer from Mental Ray to Default, but this is an ongoing problem that I still need to find a solution for.
Part 2
Here is the promised tutorial on Map Channels! I had to cut it into 2 parts because of size. At the end of the tutorial my materials were blowing out my texture, but at the beginning of the first one it's fixed. I changed my renderer from Mental Ray to Default, but this is an ongoing problem that I still need to find a solution for.
Part 2
Everything UV'd + High poly WIP
UV mapped room:
High poly WIP for the alien restraint system. Design of surface detail may be subject to change:
Monday, September 27, 2010
Alex Martin Week 4 Progress
So here's my room fully unwrapped. There are still some spots where tweaking is required and I'll try and hit those either tomorrow or in class. the rack is unwrapped but I left the file on the Big Bend computer as far as I can tell, so I'll get that hopefully tomorrow... As for the texturing I want to try for a more handpainted feel because I have some solid experience in photo referenced textures and I want to try something new.
I haven't adjusted the lighting yet from what it used to be I just have yet to find a useful way to render my scene without the lights so unfortunatley it's not the best for viewing the checker pattern.
Any suggestings on the unwrap, the lighting or more about the models would be great.
Thursday, September 23, 2010
Some Work!!
Hey guys!
I came across this posting on linkedin and I wanted to share it. This company is looking for some artists to work on a charity game. The game doesn't look that great, but I think this will allow you to give some good work and then shape the game to a new level because your work is of a higher caliber. I have had this happen to me on a couple of projects. Plus it is for a charity that works with children in need.
The second thing is that the charity is having an art auction and you can submit digital work. This is good because you are helping a good cause plus not having to give away originals.
Now for some details. FunSpikeStudios is looking for artists and you can directly email or call the owner. I have his cell and direct email so let me know if this is something you are interested in and Ill forward that to you. This is a non paying job, but it is still a project that will get developed. They are looking to get an alpha in 30 days. You can check out the site here : http://www.funspike.com/tippletop/
If you are interested in the art auction, you can read about it and submit here: http://www.dreamhappy.org/2010/09/15/the-dreamhappy-foundation-is-seeking-artists-for-an-upcoming-art-auction/
I came across this posting on linkedin and I wanted to share it. This company is looking for some artists to work on a charity game. The game doesn't look that great, but I think this will allow you to give some good work and then shape the game to a new level because your work is of a higher caliber. I have had this happen to me on a couple of projects. Plus it is for a charity that works with children in need.
The second thing is that the charity is having an art auction and you can submit digital work. This is good because you are helping a good cause plus not having to give away originals.
Now for some details. FunSpikeStudios is looking for artists and you can directly email or call the owner. I have his cell and direct email so let me know if this is something you are interested in and Ill forward that to you. This is a non paying job, but it is still a project that will get developed. They are looking to get an alpha in 30 days. You can check out the site here : http://www.funspike.com/tippletop/
If you are interested in the art auction, you can read about it and submit here: http://www.dreamhappy.org/2010/09/15/the-dreamhappy-foundation-is-seeking-artists-for-an-upcoming-art-auction/
Tuesday, September 21, 2010
More Modeling
Modeling still. Added pillar designs, worked on the altar at the end of the room with the big coin thing, changed the walls and second floor, and added a quickie layout roof.
Getting there...
I have the restraint mechanism unwrapped. All other unwraps will come as I continue to work.
Alex Martin Week 3 Progress
Hey so I ended up having far less time to work on this this week than I originally thought... I had hoped to unwrap everything instead I only got a few more things unwrapped and a few have been lowering in poly count... not all the unwraps are in the scene but I rendered them separately. I'll make a big push next week to make up for this inactivity... and once I have everything unwrapped I'll go back and make sure texture space is maximized and fix little stretching issues that may have eluded me the first time.
Things that still need to be unwrapped:
Iron Maiden
Rack
Torture Chair
Cell Bars/Door
Hanging Bunk in cell
Manacles (Also have to replace the chains with the low poly versions)
Key/Keyring
Also the skeleton is on hold for the moment, I found out how to rig him, which made posing much much easier, but he's just so ridiculously high poly that I'm gonna have to look for another one or model a rudimentary one myself. Anyway see everyone in 6 hours....
Saturday, September 18, 2010
Sunday
Hey Guys!
Can you please inform me if any of you are planning on showing up tomorrow? I am going at 1130 but if no one shows up by 1230, I am probably going to leave.
Please make sure that you are unwrapping as many of your models for Tuesday because you only have 4 more weeks to finish these scenes! It may seem like a lot, but good textures and lighting take time.
Can you please inform me if any of you are planning on showing up tomorrow? I am going at 1130 but if no one shows up by 1230, I am probably going to leave.
Please make sure that you are unwrapping as many of your models for Tuesday because you only have 4 more weeks to finish these scenes! It may seem like a lot, but good textures and lighting take time.
Wednesday, September 15, 2010
Tuesday, September 14, 2010
jocelyn_lighting
Jocelyn Room
I want to make an old traditional Chinese room.
So here are some references I'm looking at.
The temperature of the room is going to be warm color.
This is a ref. of the color scheme I want to achieve.
When I started working on the model, I was having trouble with the scale.
After the fourth tried, I decided to use the attic model and changed it from there.
...................and I'm still working on adding more props in the room.
.
So here are some references I'm looking at.
The temperature of the room is going to be warm color.
This is a ref. of the color scheme I want to achieve.
When I started working on the model, I was having trouble with the scale.
After the fourth tried, I decided to use the attic model and changed it from there.
...................and I'm still working on adding more props in the room.
.
Overhaul
Hey everybody! Wasn't satisfied with my previous layout so decided to start from the stage out. I'm also changing it a little so that the interior mimics something of a dojo/opera house/temple
layout and references
The layout is mostly for me, the whole 'levels' thing is actually just a concept I came up with that splits my game idea into parts.
You're not really supposed to walk around in this room, as you can tell, you're just supposed to pick up items and leave with them. Once one level is cleared, there is a reward, and you move onto the next level.
The other pictures are references to the kind of feel I want in both texture and/or design of the overall attic.
Material Override Tutorial
Hooray! I won the battle! Here is the tutorial I promised for creating a Material Override!
cleaning stuff up, and planning out some random props for inside, also i did a quick paintover for a general idea, suggestions are greatly appreciated :D.
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