Showing posts with label Kyle J. Show all posts
Showing posts with label Kyle J. Show all posts
Tuesday, December 14, 2010
Tuesday, December 7, 2010
Tuesday, November 30, 2010
Update
Notes:
- Clouds can form and dissipate randomly as they move across the sky.
-Cloud masses move appropriately in the direction of the wind (but aren't directly affected by the wind.)
Tuesday, November 23, 2010
Update~
Model is using diffuse, specular, normal, ambient occlusion, alpha, and emissive maps.






Note: Grass sways in the wind in-engine.

I really need help making an actual hand-painted grass texture.
Note: Grass sways in the wind in-engine.
I really need help making an actual hand-painted grass texture.
Tuesday, October 12, 2010
Tuesday, September 28, 2010
Everything UV'd + High poly WIP
UV mapped room:


High poly WIP for the alien restraint system. Design of surface detail may be subject to change:
Tuesday, September 21, 2010
Getting there...
I have the restraint mechanism unwrapped. All other unwraps will come as I continue to work.
Tuesday, September 14, 2010
Paintover updated + silhouettes

These are silhouettes for the alien restraint system in the middle of the room. These arms are meant to slowly drain the life out of humans to sustain demonic machines. The machines help to keep a deity's (separated) body parts in suspended animation. Right now I'm using a low poly base mesh as somewhat of a placeholder and I feel like making it look more interesting...
Tuesday, September 7, 2010
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