Showing posts with label Kyle J. Show all posts
Showing posts with label Kyle J. Show all posts

Tuesday, December 7, 2010

Update





*Bonus Update!*

Light shafts added for better sunlight effect.

Tuesday, November 30, 2010

Update

Notes:
- Clouds can form and dissipate randomly as they move across the sky.
-Cloud masses move appropriately in the direction of the wind (but aren't directly affected by the wind.)

Tuesday, November 23, 2010

Update~

Model is using diffuse, specular, normal, ambient occlusion, alpha, and emissive maps.

















Note: Grass sways in the wind in-engine.


I really need help making an actual hand-painted grass texture.

Tuesday, October 12, 2010

Tuesday, September 28, 2010

Everything UV'd + High poly WIP

UV mapped room:





High poly WIP for the alien restraint system. Design of surface detail may be subject to change:




Tuesday, September 21, 2010

Getting there...

I have the restraint mechanism unwrapped. All other unwraps will come as I continue to work.


Just tweaked some of the (experimental) lighting and materials in the render below.





Tuesday, September 14, 2010

Paintover updated + silhouettes






These are silhouettes for the alien restraint system in the middle of the room. These arms are meant to slowly drain the life out of humans to sustain demonic machines. The machines help to keep a deity's (separated) body parts in suspended animation. Right now I'm using a low poly base mesh as somewhat of a placeholder and I feel like making it look more interesting...