Tuesday, September 14, 2010

Jocelyn Room

I want to make an old traditional Chinese room.
So here are some references I'm looking at.










The temperature of the room is going to be warm color.

This is a ref. of the color scheme I want to achieve.








When I started working on the model, I was having trouble with the scale.
After the fourth tried, I decided to use the attic model and changed it from there.











...................and I'm still working on adding more props in the room.











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Overhaul



Hey everybody! Wasn't satisfied with my previous layout so decided to start from the stage out. I'm also changing it a little so that the interior mimics something of a dojo/opera house/temple


Bar Layout

layout and references





The layout is mostly for me, the whole 'levels' thing is actually just a concept I came up with that splits my game idea into parts.

You're not really supposed to walk around in this room, as you can tell, you're just supposed to pick up items and leave with them. Once one level is cleared, there is a reward, and you move onto the next level.

The other pictures are references to the kind of feel I want in both texture and/or design of the overall attic.

pirate room part 2

second attempt.

Material Override Tutorial

Hooray! I won the battle! Here is the tutorial I promised for creating a Material Override!




cleaning stuff up, and planning out some random props for inside, also i did a quick paintover for a general idea, suggestions are greatly appreciated :D.