Showing posts with label Dungeon. Show all posts
Showing posts with label Dungeon. Show all posts

Saturday, October 16, 2010

Updates





So I worked on some of those textures issues. I think I still need to push the lighting further, but sadly that'll have to take a back seat to the other mounds of homework set in front of me. I'm not saying that as an excuse to slack off but rather saying that I'll probably be finishing this up at 3 in the morning monday night because I've got some much stuff piled up for class monday not to mention the game project for sunday's meeting.

Please let me know the bad things that're still sticking out to you and I'll jump on them as soon as I can.

Tuesday, October 12, 2010

Alex Martin Week 7






Still getting a couple normal issues in places but for the most part these textures are done. The lighting still needs some work on with the torches but I'm pretty happy with the moonlight.

Saturday, October 2, 2010

Textures! :D




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So I threw some basic textures one everything. The wall is the only thing that has a bump on it so far and the bottles are the only thing with spec (though it's not working quite right yet). I know there's a bunch more work to be done on the diffuse, many of the textures in the scene right now are stand-ins for the final products.

Next class it'd be great if you could help me out with creating borders for my tileables because I was having trouble setting thos up so currently there's only moss on the wall but I can't really put it into the corners and such until I figure that out. Same goes for putting hay and other small details like that onto the floor.

Also, while I haven't messed with the lighting too much yet I have added an omni on the ground where the moonlight comes through so the blue light now spills out somewhat and helps to illuminate all that stuff that was in deep shadow before.