Showing posts with label Alex Martin. Show all posts
Showing posts with label Alex Martin. Show all posts

Tuesday, December 14, 2010

Height Fog hides all sins.......

So I worked on the snow on the bricks and the terrain of the snow around the castle. I added some height fog and a bit of volume fog within the castle walls. Oh and I added some purple point lights in some of the mountain crevasses though I'm not sure how much they're helping.

Anyways here's my screenshots for the final critique tomorrow (or I suppose technically it's today) Enjoy my first attempt at both handpainted textures and UDK levels!



Friday, November 19, 2010

Progress, Progress, we are making progress....










Here's some in progress shots of my unreal scene and the texture files for the three ground textures I've worked on so far. I haven't touched the castle yet since last class because I've been focusing on getting the ground better. All of the ground texture have a diffuse, spec and normal map applied. However, most of them are pretty simple at this point and need some tweaking. I haven't done much in the material editor other than plug in the respective maps.

Feedback Appreciated

-Alex

Saturday, November 6, 2010

Need Help

Hey I'm having some problems with UDK so Iwas wondering what times you'll be at studio 19 tomorrow. I put my terrain in, alter a few things and then placed my models. I finished up saved it and then closed it. Later on I tried opening it up again and it saves all the terrain changes but it's never able to locate the models I placed within the scene..... Josh and I have tried several different methods of saving for it and I've placed the models 3 or 4 times now but I keep hitting the same error when open it.....

-Alex

Tuesday, October 26, 2010

Castle Concept


So I built this model in class last week. I'm still probably gonna add some details to the back portion but it's pretty much done.

I think I'm gonna try to do a wintery scene with it.

So texture wise I'm going to need


1. Rock (mountains)
2. Castle Texture (if that counts)
3. Ice (for the moat)
4. Mud (for under the, hopefully transparent ice)
5. Dirt (for the ground)
6. Lighter dirt (for dirt path)
7. Snow
8. Grass (possibly)
9. Grass covered snow (Possibly)

Also the above concpet is very, very basic I'm just not good at drawing interesting moutains, especially not for quick thumbnails o.O but once I get into mudbox with a little height map knowledge I should have something that looks good.

Monday, October 18, 2010

Well this sucks

So as unlikely as it would seem my computer has failed now too. It did so in a different way than josh's though..... I turned the thing off so I could jump to windows side and it just decided that the hard drive was no longer necessary. The thing boots up but the display remains blank and the hard drive doesn't seem to be spinning...... I"m gonna try and talk to apple tonight and IT tomorrow and see what I have to do to get it up and running and to hopefully save all my stuff....

If I can't get stuff back I know what I posted earlier wasn't perfect, Josh told me you wanted me to bring down the spec on everything, but I guess it'll just have to do for my final turn in for the assignment....

Also tomorrow I can demonstrate how the computer failed if you want proof because I do understand that the two of us losing our projects in the same week could seem a little suspicious......

Saturday, October 16, 2010

Updates





So I worked on some of those textures issues. I think I still need to push the lighting further, but sadly that'll have to take a back seat to the other mounds of homework set in front of me. I'm not saying that as an excuse to slack off but rather saying that I'll probably be finishing this up at 3 in the morning monday night because I've got some much stuff piled up for class monday not to mention the game project for sunday's meeting.

Please let me know the bad things that're still sticking out to you and I'll jump on them as soon as I can.

Tuesday, October 12, 2010

Alex Martin Week 7






Still getting a couple normal issues in places but for the most part these textures are done. The lighting still needs some work on with the torches but I'm pretty happy with the moonlight.

Saturday, October 2, 2010

Textures! :D




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So I threw some basic textures one everything. The wall is the only thing that has a bump on it so far and the bottles are the only thing with spec (though it's not working quite right yet). I know there's a bunch more work to be done on the diffuse, many of the textures in the scene right now are stand-ins for the final products.

Next class it'd be great if you could help me out with creating borders for my tileables because I was having trouble setting thos up so currently there's only moss on the wall but I can't really put it into the corners and such until I figure that out. Same goes for putting hay and other small details like that onto the floor.

Also, while I haven't messed with the lighting too much yet I have added an omni on the ground where the moonlight comes through so the blue light now spills out somewhat and helps to illuminate all that stuff that was in deep shadow before.