Tuesday, December 14, 2010

Final Screenshots






Final Screenshot


































































Josh Manning final shots :D






Final Screenshots - John Price






In the event that a blog post of the final screenshots becomes necessary.

(Glory be to the twenty-five-minute light build!)

Cliffs n Plains





All systems are go!



Height Fog hides all sins.......

So I worked on the snow on the bricks and the terrain of the snow around the castle. I added some height fog and a bit of volume fog within the castle walls. Oh and I added some purple point lights in some of the mountain crevasses though I'm not sure how much they're helping.

Anyways here's my screenshots for the final critique tomorrow (or I suppose technically it's today) Enjoy my first attempt at both handpainted textures and UDK levels!



Monday, December 13, 2010

And now I will begin work on b722_dif for the final time



(That's my airplane's texture.) Got a foliage mesh in, messed around a bit with my runway light texture. (And doubled the drawscale for all runway lights as well.)

Sunday, December 12, 2010

EFF THE HATERS

im done.





A few terrain and texture changes




Haven't tackled the airplane diffuse quite yet, but I've been adding runway decals, runway lights, and blue fill lights for the canyon shadows.