Wednesday, November 24, 2010

Photoshop color settings

Okay, so this is a bit of an odd question but it's messing with my head quite a bit especially when making the skybox. Basically my Photoshop seems to have a different color profile than Unreal, tending toward the yellow maybe? At any rate the saturation of my sky in Photoshop is vastly different from the saturation of my sky in Unreal, which makes tweaking it really hard. I can't find any global settings in Photoshop for color handling and apparently according to my monitor control panel the relevant applications are setting their own color, so it must be Photoshop's fault. If anyone has encountered a problem similar to this, or knows the relevant menu or whatever, I would be eternally grateful. Well, okay, grateful for a decently long time, anyway.

3 comments:

  1. UPDATE: Might have fixed it. If you're having a similar issue, check your color settings.

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  2. soo... you did or did not get this problem fixed?
    Are your textures RGB? How much of a difference is it? Is it just happening on the skybox or on all the textures? If it's just the skybox texture, remember that you want to plug the texture into the emissive slot and not the diffuse slot. There is also a desaturate expression that you can add to your texture, but I would also only do this if it is only the sky box.

    If you still need help,you can open Unreal and open Photoshop and look at the texture in both at the same time. In Photoshop, go to Edit..Color Settings and under RGB you can change the profile in there. You need to be careful though because you might be adjusting this everytime or if you set it so it looks good on your computer, it might not look good somewhere else. PS's default is the most universal for monitor settings.

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  3. I think I got it fixed, yes. Or at least I got my Unreal stuff and my Photoshop stuff to look alike with a color profile change.

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