Diffuse (AO baked), Spec, Normal, Emissive, Alpha.
With glare:
Without glare:
In-Engine:
All current maps + ground texture. (Note: Not my skybox)
With specular power:
Without specular power (still need to adjust spec map for UDK):
Teleport platform factoid:
Update:
-Emissives fixed
Besides the feedback I provided in class about the model, I think the design that you added onto the backs look good on the banded part, but the 2 white squgglies need more detail. Are they carved in or popping out. Give them more information. Also, are you trying for a brushed metal look? If you are, let's push that a bit and not have it just running in one direction. There is a striped effect happening on your large center piece and I feel that is trying to be brushed metal which is why I ask.
ReplyDeleteAlso, can you post your ground textures seperately and in Unreal without all the lighting and closer so it is easier to evaluate?
Otherwise, it's looking pretty good!